Warcaster: Neo-Mechanika is a high-speed hobby miniatures game for two players who each take on the role of a powerful Warcaster in command of a formidable battle force. Players assemble and customize a force of 20-30 models and fight a scenario-driven battle using dice and cards to control their mighty units and to cast epic cyphers. The game is played using an alternating-activation turn sequence with a round tracker that governs scoring opportunities and the duration of ongoing effects. Players take turns activating units one at a time and using their rack of cyphers, reality-warping spells that can be used to enhance their troops and warjacks or to devastate their opponent's forces.
The Marcher Worlds is a Coalition of Free States, unified by their resistance to outside governance. Often settled on harsher or more hostile planets in the Hyperuranion, those who inhabit the Marcher Worlds are resourceful, adaptable, and stalwart, or they would not be able to survive in the conditions they do, much less repel the advances of the Alliance as well as many other threats to civilization. Their militias and militaries make do with what they have and employ unconventional strategies and tactics to overcome their adversaries. Coalition Warcasters range from devoted patriots fighting for the freedom of their people to renowned mercenaries ready to sell their talents to the highest bidder.
The Marcher Worlds Command Group Starter Set contains everything one player needs to begin battling across the Thousand Worlds of Warcaster: Neo-Mechanika.
‣ 1 Hunter
‣ 1 Coalition Weaver
‣ 1 Dusk Wolf
‣ 1 Ranger Fire Team
4 Unit Stat Cards
5 Warjack Weapon Cards
24 Cypher Cards
Rules Reference Card
Miniatures are supplied unpainted. Preparation and assembly required.