"After the Earth was used up, we found a new solar system and hundreds of new Earths were terra-formed and colonized. The central planets formed the Alliance and decided all the planets had to join under their rule. There was some disagreement on that point. After the War, many of the Independents who had fought and lost drifted to the edges of the system, far from Alliance control. Out here, people struggled to get by with the most basic technologies; a ship would bring you work, a gun would help you keep it. A captain's goal was simple: find a crew, find a job, keep flying."
- Shepherd Derrial Book
Find A Crew
Travel to different locations, handpicking the best crew and gear. Purchase upgrades to customize your Firefly, readying yourself for the challenges ahead.
Find A Job
Deal with Contacts, reputable or not, to secure desperately needed work and build your reputation as a successful captain. Avoid morally questionable jobs or grab what ever work is offered. You do the job, you get paid.
Keep Flying
Dodge bloodthirsty Reavers and evade Alliance patrols as you navigate the 'Verse, fighting to keep your crew safe and your ship shiny. Rival captains may be looking to hire away your crew or tip off the Alliance to your plans.
Welcome to the 'Verse
Contents:
4 Ship Cards
6 Story Cards
381 Game Cards
150 Game Money
167 Tokens
2 Dice
6 Plastic Ships
Game Board
Rules
Ages: 13+
Players: 1-4
Game Length: 120 minutes