“My next several hours were spent learning how to play Tak. Even if I had not been nearly mad with idleness, I would have enjoyed it. Tak is the best sort of game: simple in its rules, complex in its strategy. Bredon beat me handily in all five games we played, but I am proud to say that he never beat me the same way twice.”
-Kvothe, The Wise Man’s Fear
Patrick Rothfuss first introduced TAK in the second installment of the Kingkiller Chronicle, The Wise Man’s Fear. However, the rules were not introduced in the book, because at the time there were none! Ernest and Rothfuss have brought TAK to life in an elegant two-player abstract strategy game reminiscent of classics like Go and mancala.
From the pages of The Kingkiller Chronicle comes a new strategy game, Tak, designed by James Ernest and Patrick Rothfuss.
Tak is a beautiful game with simple rules and deep strategy. Players take turns either adding a piece to the board, or moving a piece or stack under their control. The goal is simple: make a road connecting opposite sides of the board.
Building on classic games such as chess, mancala, and go, Tak joins a long tradition of abstract games with simple rules and complex strategy. With variable board sizes, Tak offers challenge and excitement for players of all skill levels.
1 Doubles-sided Board
62 Wooden Pieces
Game Length: 20 minutes